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Airtime Quake Mod v0.92				7/18/97
Compiled with Quake v1.06 source code
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Description
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Quake maps and custom maps in general tend to be too tight
for experiencing all the cool stunts than can be acieved with
the Swinging Hook. For this reason Airtime Quake exists. This 
conversion puts your air maneuvering skills to the test. Watch
the demo to see a sample of what's possible.  


Files included
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* airtime.cfg - key bindings for grappling hook
* pak0.pak - packed file with all the modified resources
  airtime.qc - source for airtime's new map entities
  readme.txt - this file

* the only files needed to run the patch


Installation
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In your Quake directory parallel to the id1 directory make
a new directory called "airtime". In this directory, put 
pak0.pak and airtime.cfg files supplied. Modify your keyboard 
preferences in airtime.cfg with a text editor. From within the
quake directory start Quake with this command line:

quake -game airtime


Usage
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The default keys for using the hook are:

    SHIFT = for launching or releasing the hook (if held down
            while launching, player gets pulled until release)  
        R = for pulling or climbing the chain
        W = for sliding down or giving slack to the chain
 Jump key = for hopping off the chain and releasing the hook

Note that these are just the keys that happen to fit well 
with my key configuration. You could change any of the default
keys, except the jump key, to ones of your choice by modifying
the hook.cfg with a text editor. The jump key can be changed
through the normal Quake interface. 


Credits
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All modifications: Perecli Manole AKA Bort
Hook model and sounds taken from the Morning Star patch by: 
Mike (Last name unknown)


If you need help or have any comments or suggestions
regarding this mod, my address is: Perecli@ix.netcom.com
Visit http://www.thegrid.net/chaotic78/hooked/ for updates.